BioHeadline

Bio :
Dan Gutierrez has been a Maya Generalist for the last 10 years, working in commercials, film, and television. He started his career in the design/typography field working in Quark Xpress doing layouts for small run books, while still attending school for character animation. After completing school he has been working steady in commercials, supervising numerous spots for Acura, Coca-Cola, and Lexus, among others.
While his job includes making photoreal effects seen in between your favorite programs or in film (Team America: World Police, Fantastic Four, Gridiron Gang) he also enjoys illustration and storyboarding for commercial projects as well as his personal work.

Skills :
Skilled as a Maya animator and character TD with a focus on MEL scripting and software/tool development for a production pipeline. Trained in traditional and CG animation. Written tools to ease the process of NURBS and polygon modeling, as well as tools for asset management and setup/animation pipelines.


Education :

2000 - 2003 Art Institute of Los Angeles Santa Monica, Ca Bachelor of Science Degree Media Arts and Animation

Work Experience :

September 2011 - Present Sony Imageworks Digital Trainer
*Main duties include writing and maintaing documentation for production and facility level tools including Animation, Layout, Pipeline and Core tools.
*Also responsible for instructing new and re-hires on the facility toolsets, procedures, and helping in artist development.
*Recording Instructional videos across departments for documenting workflows and tools.
*Projects Have Included : MIB3, Amazing Spiderman and Hotel Transylvania.


August 2011 - September 2011 SCEA - San Diego Tech Artist
*Main duties include coordinating and processing data for Animation between studios, writing tools to format and QC data, as well as writing documentation for
fellow artist on project workflows and tools.
*Projects Included : Uncharted 3 and “Untitled” project.


March 2011 - June 2011 Digital Domain FX Artist
*Main duties include Environmental, Misc Debris and Explosions Effects, including fire, smoke, sparks, fire beams, glass, etc.
*Projects Include : Empire City “Roulette”, Dr. Pepper “Dr. Thor”, Ubisoft “Ghost Recon Future Soldier”.


April 2011 - April 2011 Royale Character TD
*Main duties include Character Rigging, facial Rigging for Puppies to be used in a series of bumpers to be aired
on Disney Jr. Characters taken from 101 Dalmations.


November 2010 - March 2011 a52 Character TD / Animator / Pipeline Development
*Main duties include Character Rigging, Animation, and pipeline development for managing large scale assets.
*Projects Include : Game of Thrones title sequences, Dodge “Snow”, Nintendo 3DS launch commercials, Ben and Jerrys.

August 2009 - November 2010
BrickyardVFX Character TD / Animator / Pipeline Development
*Main duties include Character Rigging and Animation.
*Pipeline and Tool Development for a production pipeline.

April 2009 - July 2009
Digital Domain Character TD / Pipeline Dev.
*Main duties include Character Rigging and Pipeline and tool development
*Established an asset management pipeline for various commercials for clients including Sobe energy drink, Burger King, and Audi.

March 2009
Brand New School Character TD / Generalist
*Main duties include setup and animation of shots.
*Clients include Denny’s and California realtors

March 2008 - Febuary 2009
BrickyardVFX Character TD / Animator / Pipeline Dev.
*Main duties include Character Rigging and Animation.
*Pipeline and Tool Development for a production pipeline

April 2005 - March 2008
a52 Lead Character TD / Animator / CG supervisor
*Main duties include Character Rigging and Animation
*Other duties include on set supervision and photography, meeting with clients and directors as well as bidding, and working with producers to set timetables and deadlines.
*Clients Include : Nike, Honda, HBO, Microsoft, Helio, Motorola, Burger King, Lexus, Jeep, among others.
*CG supervisor credits include: Acura, Coca-Cola, Lexus, among others.

July 2004 - March 2005
Cobalt FX Maya Generalis / Compositor
Fantastic Four / Team America World Police
*Animation for final shots as well as previz
*Shader / Look
*Compositing including intergration of 3d elements, digital paint, rig removal, and final shot delivery
*FX animation with maya particle systems

June 2003 - July 2004
Sight Effects/Insight Pix Maya Generalist
*Duties include Character Rigging and animation
*Particle FX and animation
*Lighting and Texturing
*Clients include Chrysler, Earthlink, Linkin Park, Washington Mutual, Mercedes, Citi Bank, Nissan, Suzuki, Hitachi, T-Mobile, Wild-Aid, and more